boids_test
Controls
- Space bar to restart Simulation
- Tab to toggle Control Panel(GUI)
Spawning new items
- Hold Shift + Alpha1 to spawn a SPAWN_AREA at your mouse position
- Hold Shift + Alpha2 to spawn a PLAYER at your mouse position
- Hold Shift + Alpha3 to spawn a OBSTACLE at your mouse position
- Hold Shift + Alpha4 to spawn a CLIMBABLE OBSTACLE at your mouse position
Object Manipulation
- Scaling: Hold S and press LMB(increasing scale) or RMB(decreasing scale) while dragging the object lengthwise or breadth wise to increase/decrease its size in that dimension.
- Rotation: Hold R and press LMB(anticlockwise) or RMB(clockwise) rotation.
- Translation: Hold G while hovering over the object and move mouse to move its position
- Deletion: Press D while hovering over the object to duplicate it.
- Duplication: Press Shift + D while hovering over object to delete.
Terms
- Percentage of smart boids:- controls the percentage of population that will be smart and avoid all sorts of obstacles, the rest will be dumb
- Min Kill Time and Max Kill Time :- Specifes the range of time limit of killing a boid
- Target Follow Speed:- Specifies how sharply the boid follows its assigned target, be it the player or the mouseposition.
- Obstacle avoidance radius:- The max distance at which the boid can sense the obstacles
- Obstacle avoidance force:- The force with which the boid will try to steer away from an obstacle
- Climbable Slowdown Factor:- Factor by which the boid will slow down when it tries to pass through a climbable object(Cyan Color).
- supportsComputeShaders:- Specifies whether the current platform supports compute shaders.
Updated | 27 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | FuzzyPyjamas |
Made with | Unity |
Download
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boids_test_0.3.zip 6.8 MB
boids_test_0.1.zip 6.8 MB
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